Statechart Diagram

Create Statechart Diagram

To create a Statechart Diagram:

  1. Select first an element where a new Statechart Diagram to be contained as a child.

  2. Select Model | Add Diagram | Statechart Diagram in Menu Bar or select Add Diagram | Statechart Diagram in Context Menu.

See also

UML Statechart Diagram - For more information about UML Statechart Diagram.

State

To create a Simple State:

  1. Select Simple State in Toolbox.

  2. Drag on the diagram as the size of Simple State.

To create a Composite State:

  1. Select Composite State in Toolbox.

  2. Drag on the diagram as the size of Composite State.

To create a Submachine State:

  1. Select Submachine State in Toolbox.

  2. Drag on the diagram as the size of Submachine State.

  3. Select a StateMachine in Element Picker Dialog.

To create an Orthogonal State:

  1. Select Orthogonal State in Toolbox.

  2. Drag on the diagram as the size of Orthogonal State.

You can use QuickEdit for State by double-click or press Enter on a selected State.

  • Name Expression : Edit name expression.

    Syntax of Name Expression

    expression ::= [ '<<' stereotype `>>` ] [ visibility ] name
    stereotype ::= (identifier)
    visibility ::= '+' | '#' | '-' | '~'
    name ::= (identifier)
  • Add ConnectionPointReference : Add a connection point reference.

  • Add Region : Add a region.

  • Add Note : Add a linked note.

  • Add Entry Activity : Add an entry activity.

  • Add Do Activity : Add an do activity.

  • Add Exit Activity : Add an exit activity.

  • Add Internal Transition : Add an internal transition.

Internal Activity

To add an Entry Activity:

  1. Select a State.

  2. Select Model | Add | Entry Activity in Menu Bar or Add | Entry Activity in Context Menu.

  3. Select a kind of Activity to create (one of OpaqueBehavior, Activity, StateMachine, or Interaction).

To add a Do Activity:

  1. Select a State.

  2. Select Model | Add | Do Activity in Menu Bar or Add | Do Activity in Context Menu.

  3. Select a kind of Activity to create (one of OpaqueBehavior, Activity, StateMachine, or Interaction).

To add an Exit Activity:

  1. Select a State.

  2. Select Model | Add | Exit Activity in Menu Bar or Add | Exit Activity in Context Menu.

  3. Select a kind of Activity to create (one of OpaqueBehavior, Activity, StateMachine, or Interaction).

You can use QuickEdit for Model Element (See Model Element).

Internal Transition

To add an Internal Transition:

  1. Select a State.

  2. Popup Quic Edit for State by double click or press Enter on a selected State.

  3. Select Add Internal Transition button in Quick Edit.

You can use QuickEdit for Internal Transition by double-click or press Enter on a selected Internal Transition.

  • Name Expression : Edit name expression.

    Syntax of Name Expression

    expression ::= [ '<<' stereotype `>>` ] [ visibility ] name
    stereotype ::= (identifier)
    visibility ::= '+' | '#' | '-' | '~'
    name ::= (identifier)
  • Add Trigger Event : Add a trigger event.

  • Add Effect Behavior : Add an effect behavior.

Region

To add a Region:

  1. Select a State.

  2. Select Model | Add | Region in Menu Bar or Add | Region in Context Menu.

Initial State

To create a Initial State:

  1. Select Initial State in Toolbox.

  2. Click at the position on the diagram.

You can use QuickEdit for Model Element (See Model Element).

Choice

To create a Choice:

  1. Select Choice in Toolbox.

  2. Click at the position on the diagram.

You can use QuickEdit for Model Element (See Model Element).

Join

To create a Join:

  1. Select Join in Toolbox.

  2. Drag on the diagram as the size of Join.

You can use QuickEdit for Model Element (See Model Element).

Fork

To create a Fork:

  1. Select Fork in Toolbox.

  2. Drag on the diagram as the size of Fork.

You can use QuickEdit for Model Element (See Model Element).

Junction

To create a Junction:

  1. Select Junction in Toolbox.

  2. Click at the position on the diagram.

You can use QuickEdit for Model Element (See Model Element).

Shallow History

To create a Shallow History:

  1. Select Shallow History in Toolbox.

  2. Click at the position on the diagram.

You can use QuickEdit for Model Element (See Model Element).

Deep History

To create a Deep History:

  1. Select Deep History in Toolbox.

  2. Click at the position on the diagram.

You can use QuickEdit for Model Element (See Model Element).

Entry Point

To create a Entry Point:

  1. Select Entry Point in Toolbox.

  2. Click at the position on the diagram.

You can use QuickEdit for Model Element (See Model Element).

Exit Point

To create a Exit Point:

  1. Select Exit Point in Toolbox.

  2. Click at the position on the diagram.

You can use QuickEdit for Model Element (See Model Element).

Terminate

To create a Terminate:

  1. Select Terminate in Toolbox.

  2. Click at the position on the diagram.

You can use QuickEdit for Model Element (See Model Element).

Final State

To create a Final State:

  1. Select Final State in Toolbox.

  2. Click at the position on the diagram.

You can use QuickEdit for Model Element (See Model Element).

Connection Point Reference

To create a Connection Point Reference:

  1. Select Connection Point Reference in Toolbox.

  2. Click on a State where Connection Point Reference to be contained.

You can use QuickEdit for Model Element (See Model Element).

Transition

To create a Transition (or Self Transition):

  1. Select Transition (or Self Transition) in Toolbox.

  2. Drag from a State and drop on another State. (Just click on a State if you want to create a Self Transition.)

You can use QuickEdit for Transition by double-click or press Enter on a selected Transition.

  • Transition Expression : Edit transition expression.

    Syntax of Transition Expression

    transition ::= [ trigger-list ] [ '[' guard ']' ] [ '/' effect ]
    trigger-list ::= trigger [ ',' trigger ]
    trigger ::= (identifier)
    guard ::= (string)
    effect ::= (identifier)
  • Add Note : Add a linked note.

  • Add Trigger Event : Add a trigger event.

  • Add Effect Behavior : Add an effect behavior.

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